//==============================================================================
// Cinematic Pirate Ship_anim.txt
//==============================================================================

//==============================================================================
define Smoke
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a building smoke small
      }
   }  
}

//==============================================================================
define Rubble
{
   set hotspot
   {
      version
      {
         Visual Building G Rubble5x5
      }
   }  
}

//==============================================================================
define eRubble
{
   set hotspot
   {
      version
      {
         Visual Building E Rubble8x8
      }
   }  
}

//==============================================================================
define Rubble1
{
   set hotspot
   {
      version
      {
         Visual Building G Rubble4x4
      }
   }  
}
//==============================================================================
anim Idle
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Hillfort destroyed wip
				connect righthand Rubble1 hotspot
			}
		}
		
	}	
}
